Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production

By Narwhal Studios

The Book of Boba Fett: A Case Study

Navigating Uncharted Territory: A Case Study on Our Remote Virtual Art Department Process for "The Book of Boba Fett"

McDonald's Happy Studio

Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt

News

Stay updated with Arctic7's latest news on Game Development and Virtual Production. Dive into insights shaping the future of digital experiences!

Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production

Dec 12, 2024

The Book of Boba Fett: A Case Study

No Status
Nov 15, 2024

This case study explores efficiencies we found during our transition from "The Mandalorian" to "The Book of Boba Fett," while reshaping our virtual art department process.

McDonald's Happy Studio

No Status
Oct 1, 2024

Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt

OUR EXPERIENCE

Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Navigating Uncharted Territory: A Case Study on Our Remote Virtual Art Department Process for "The Book of Boba Fett"
Emancipation
by Narwhal Studios
Ahsoka
by Narwhal Studios
Avatar: The Last Airbender
by Narwhal Studios
Obi-wan Kenobi
by Narwhal Studios
Black Adam
by Narwhal Studios
The Mandalorian - S1
by Narwhal Studios
The Mandalorian - S2
by Narwhal Studios
Katoa
McDonald's Happy Studio
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Thor: God of Thunder
interview with Dan Borth and Kris Taylor
'The Force Unleashed'
interview with Dan Borth and Kris Taylor
Ghostbusters Reimagined
Interview with Dan Borth and Kris Taylor
'TMNT" & "The Force Unleashed"
Diving deep into crafting TMNT: Out of the Shadows & Star Wars: The Force Unleashed - an interview with Dan Borth and Kris Taylor
Fathead
by Narwhal Studios
Why Women Kill
by Narwhal Studios
The Mandalorian - S3
by Narwhal Studios
Rainbow Six Siege
Developing New Operators, Levels, and More - an interview with Kehdrin Gonzalez
FIFA 10
Interview with Lindsay Blenkhorn Daggitt
Assassin's Creed: Origins
Interview title TBD - an interview with Regina Shaykhullina and Maksim Arvan
Katoa
McDonald's Happy Studio
Bridging Brand and Play: An Interview with Lindsay Blenkhorn Daggitt
Thor: God of Thunder
interview with Dan Borth and Kris Taylor
'The Force Unleashed'
interview with Dan Borth and Kris Taylor
Ghostbusters Reimagined
Interview with Dan Borth and Kris Taylor
'TMNT" & "The Force Unleashed"
Diving deep into crafting TMNT: Out of the Shadows & Star Wars: The Force Unleashed - an interview with Dan Borth and Kris Taylor
Rainbow Six Siege
Developing New Operators, Levels, and More - an interview with Kehdrin Gonzalez
FIFA 10
Interview with Lindsay Blenkhorn Daggitt
Assassin's Creed: Origins
Interview title TBD - an interview with Regina Shaykhullina and Maksim Arvan
Ant-Man and the Wasp: Quantumania: A Case Study in Global Virtual Production
By Narwhal Studios
The Book of Boba Fett: A Case Study
Navigating Uncharted Territory: A Case Study on Our Remote Virtual Art Department Process for "The Book of Boba Fett"
Emancipation
by Narwhal Studios
Ahsoka
by Narwhal Studios
Avatar: The Last Airbender
by Narwhal Studios
Obi-wan Kenobi
by Narwhal Studios
Black Adam
by Narwhal Studios
The Mandalorian - S1
by Narwhal Studios
The Mandalorian - S2
by Narwhal Studios
Fathead
by Narwhal Studios
Why Women Kill
by Narwhal Studios
The Mandalorian - S3
by Narwhal Studios

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